PEAKSPAWN
0 of 10 answered

Marketing for games that grow

Tell me about your game.

Ten questions, about five minutes. The answers decide which subreddits fit, how many posts your game can support, and what it'll cost. Nothing here gets shared.

01

Who are you?

So I know where to send the plan.

02

What's the game, and where can I see it?

A Steam page tells me your genre, tags, capsule art, and screenshots in one link. Itch or Kickstarter works too.

03

Name three games yours is like.

This drives subreddit targeting better than any genre tag. "Balatro meets Slay the Spire" tells me more than "roguelike deckbuilder."

04

What's your next big moment, and when?

Everything gets built backwards from this date.

05

How many wishlists do you have right now?

Your baseline. Rough is fine — put 0 if the page isn't up.

06

Can anyone play it yet?

Decides whether r/playmygame, playtesting subs, and Next Fest are on the table.

07

Do you have a short clip or GIF of gameplay?

Ten to twenty seconds, no intro, hook in the first two. Reddit posts without motion don't travel — if you don't have one, that's the first thing we fix.

08

What have you already posted to Reddit, and how did it go?

Keeps me from burning a subreddit you've already used or repeating an angle that flopped. Removals and bans are useful here — say so plainly.

09

Who is this game for? One sentence.

Not demographics — the person. "People who liked Factorio but bounced off the combat" is the kind of answer that becomes a post title.

10

What can you spend?

Honest answers get honest recommendations. Low budgets aren't a problem — mismatched expectations are.

You'll hear back within a few days.

Received

Got it.

I'm reading through your game now. You'll get a subreddit breakdown and a recommendation within a few days — check your spam folder if it's quiet.